ajout effets audio
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#ifndef AUDIO_EFFECTS_H
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#define AUDIO_EFFECTS_H
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#include "fx_equalizer.h"
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#include "fx_overdrive.h"
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#include "fx_saturation.h"
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#include "fx_echo.h"
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#include "fx_reverb.h"
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/* Structure regroupant les parametres de tous les effets. Modifiable directement
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* (ex: depuis l'IHM) via AudioEffects_GetParams(). L'ordre de traitement fixe est :
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* egaliseur -> overdrive -> saturation -> echo -> reverberation. */
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typedef struct
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{
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FxEqualizerParams equalizer;
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FxOverdriveParams overdrive;
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FxSaturationParams saturation;
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FxEchoParams echo;
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FxReverbParams reverb;
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} AudioEffectsParams;
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void AudioEffects_Init(void);
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float AudioEffects_Process(float input);
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AudioEffectsParams *AudioEffects_GetParams(void);
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#endif /* AUDIO_EFFECTS_H */
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