ajout effets audio

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thomas committed 2026-09-05 08:49:49 +02:00
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#ifndef AUDIO_EFFECTS_H
#define AUDIO_EFFECTS_H
#include "fx_equalizer.h"
#include "fx_overdrive.h"
#include "fx_saturation.h"
#include "fx_echo.h"
#include "fx_reverb.h"
/* Structure regroupant les parametres de tous les effets. Modifiable directement
* (ex: depuis l'IHM) via AudioEffects_GetParams(). L'ordre de traitement fixe est :
* egaliseur -> overdrive -> saturation -> echo -> reverberation. */
typedef struct
{
FxEqualizerParams equalizer;
FxOverdriveParams overdrive;
FxSaturationParams saturation;
FxEchoParams echo;
FxReverbParams reverb;
} AudioEffectsParams;
void AudioEffects_Init(void);
float AudioEffects_Process(float input);
AudioEffectsParams *AudioEffects_GetParams(void);
#endif /* AUDIO_EFFECTS_H */