ajout effets audio

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thomas committed 2026-09-05 08:49:49 +02:00
1 parent f8a79b08bf
commit 44a43828f1
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#ifndef FX_REVERB_H
#define FX_REVERB_H
#include <stdbool.h>
#include <stdint.h>
#define FX_REVERB_NUM_COMBS 8U
#define FX_REVERB_NUM_ALLPASS 4U
typedef struct
{
bool enabled;
float room_size; /* 0.0 a 1.0 */
float damping; /* 0.0 (brillant) a 1.0 (etouffe) */
float mix; /* 0.0 (sec) a 1.0 (100% reverbere) */
} FxReverbParams;
typedef struct
{
float *buffer;
uint32_t size;
uint32_t idx;
float filter_store;
} FxCombState;
typedef struct
{
float *buffer;
uint32_t size;
uint32_t idx;
} FxAllpassState;
typedef struct
{
FxCombState combs[FX_REVERB_NUM_COMBS];
FxAllpassState allpass[FX_REVERB_NUM_ALLPASS];
} FxReverbState;
void FxReverb_Init(FxReverbState *state, FxReverbParams *params);
float FxReverb_Process(FxReverbState *state, const FxReverbParams *params, float input);
#endif /* FX_REVERB_H */