corr opencode (run debug flash)

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# STM32H7S78-DK TBS
# STM32H7S78-DK Audio Effects Processor with TouchGFX
Performance testing can be done using the GPIO pins designated with the following signals in CN10 connector on the underside of the board:
## Project Overview
- VSYNC_FREQ - CN14-D2 (PF1)
- RENDER_TIME - CN14-D4 (PF2)
- FRAME_RATE - CN14-D7 (PF3)
- MCU_ACTIVE - CN15-D8 (PF4)
This dual-boot project consists of two components:
| Project | Directory | Purpose |
|---------|-----------|---------|
| **Boot** | `/Boot/` | Bootloader - initializes hardware, loads application from external flash |
| **Appli** | `/Appli/` | Main application - TouchGFX UI + audio processing |
## Build & Flash
### Prerequisites
- STM32CubeIDE (for CubeMX GUI, code generation)
- gcc-arm-embedded (`arm-none-eabi-gcc`)
- **STM32CubeProgrammer** (for flashing with external loader)
- TouchGFX 4.26.1 (for GUI generation)
### Build Commands
**From `/gcc/` directory:**
```bash
make # Build both Boot and Appli
make clean # Clean all build artifacts
```
### Flashing Commands
**Important**: Flashing requires external FlashLoader for external memory access.
**Flash Boot (internal flash only):**
```bash
STM32_Programmer_CLI -c port=SWD \
-d Boot/TouchGFX/build/bin/target.hex \
-hardRst
```
**Flash Appli (requires external FlashLoader for 0x70000000):**
```bash
STM32_Programmer_CLI -c port=SWD \
-d Appli/TouchGFX/build/bin/target.hex \
-el gcc/MX66UW1G45G_STM32H7S78-DK.stldr \
-hardRst
```
**See** [`.vscode/flash_guide.md`](.vscode/flash_guide.md) for complete flashing instructions including VS Code tasks.
## Debugging in STM32CubeIDE
Debugging the code in an IDE can be complex because of the Bootloader and Application structure of the TBS for STM32H7S78-DK. To step through the code of the TouchGFX application in STM32CubeIDE, follow these steps:
Debugging the code in an IDE can be complex because of the Bootloader and Application structure. To step through the code of the TouchGFX application in STM32CubeIDE, follow these steps:
1. Generate code in TouchGFX Designer
2. Open the project in STM32CubeIDE
3. Launch a debug session for the Boot project
@@ -17,6 +58,15 @@ Debugging the code in an IDE can be complex because of the Bootloader and Applic
6. Launch a debug session for the Appli project
7. Wait for the compilation and flashing to complete
8. Click Resume (F8)
9. Press the black NRST button on the STM32H7S7-DK board
9. Press the black NRST button on the STM32H7S78-DK board
10. The application is now at a break point at the first line of main() in the Appli project. If not, click Resume (F8) once more
11. Proceed by e.g. clicking Resume (F8) or Step Over (F6)
11. Proceed by e.g. clicking Resume (F8) or Step Over (F6)
## Performance Testing
Performance testing can be done using the GPIO pins designated with the following signals in CN10 connector on the underside of the board:
- VSYNC_FREQ - CN14-D2 (PF1)
- RENDER_TIME - CN14-D4 (PF2)
- FRAME_RATE - CN14-D7 (PF3)
- MCU_ACTIVE - CN15-D8 (PF4)