corr opencode (run debug flash)
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@@ -1,14 +1,55 @@
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# STM32H7S78-DK TBS
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# STM32H7S78-DK Audio Effects Processor with TouchGFX
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Performance testing can be done using the GPIO pins designated with the following signals in CN10 connector on the underside of the board:
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## Project Overview
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- VSYNC_FREQ - CN14-D2 (PF1)
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- RENDER_TIME - CN14-D4 (PF2)
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- FRAME_RATE - CN14-D7 (PF3)
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- MCU_ACTIVE - CN15-D8 (PF4)
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This dual-boot project consists of two components:
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| Project | Directory | Purpose |
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|---------|-----------|---------|
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| **Boot** | `/Boot/` | Bootloader - initializes hardware, loads application from external flash |
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| **Appli** | `/Appli/` | Main application - TouchGFX UI + audio processing |
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## Build & Flash
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### Prerequisites
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- STM32CubeIDE (for CubeMX GUI, code generation)
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- gcc-arm-embedded (`arm-none-eabi-gcc`)
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- **STM32CubeProgrammer** (for flashing with external loader)
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- TouchGFX 4.26.1 (for GUI generation)
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### Build Commands
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**From `/gcc/` directory:**
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```bash
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make # Build both Boot and Appli
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make clean # Clean all build artifacts
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```
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### Flashing Commands
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**Important**: Flashing requires external FlashLoader for external memory access.
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**Flash Boot (internal flash only):**
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```bash
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STM32_Programmer_CLI -c port=SWD \
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-d Boot/TouchGFX/build/bin/target.hex \
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-hardRst
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```
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**Flash Appli (requires external FlashLoader for 0x70000000):**
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```bash
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STM32_Programmer_CLI -c port=SWD \
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-d Appli/TouchGFX/build/bin/target.hex \
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-el gcc/MX66UW1G45G_STM32H7S78-DK.stldr \
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-hardRst
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```
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**See** [`.vscode/flash_guide.md`](.vscode/flash_guide.md) for complete flashing instructions including VS Code tasks.
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## Debugging in STM32CubeIDE
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Debugging the code in an IDE can be complex because of the Bootloader and Application structure of the TBS for STM32H7S78-DK. To step through the code of the TouchGFX application in STM32CubeIDE, follow these steps:
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Debugging the code in an IDE can be complex because of the Bootloader and Application structure. To step through the code of the TouchGFX application in STM32CubeIDE, follow these steps:
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1. Generate code in TouchGFX Designer
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2. Open the project in STM32CubeIDE
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3. Launch a debug session for the Boot project
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@@ -17,6 +58,15 @@ Debugging the code in an IDE can be complex because of the Bootloader and Applic
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6. Launch a debug session for the Appli project
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7. Wait for the compilation and flashing to complete
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8. Click Resume (F8)
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9. Press the black NRST button on the STM32H7S7-DK board
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9. Press the black NRST button on the STM32H7S78-DK board
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10. The application is now at a break point at the first line of main() in the Appli project. If not, click Resume (F8) once more
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11. Proceed by e.g. clicking Resume (F8) or Step Over (F6)
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11. Proceed by e.g. clicking Resume (F8) or Step Over (F6)
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## Performance Testing
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Performance testing can be done using the GPIO pins designated with the following signals in CN10 connector on the underside of the board:
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- VSYNC_FREQ - CN14-D2 (PF1)
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- RENDER_TIME - CN14-D4 (PF2)
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- FRAME_RATE - CN14-D7 (PF3)
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- MCU_ACTIVE - CN15-D8 (PF4)
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