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/**
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******************************************************************************
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* File Name : TouchGFXGeneratedHAL.cpp
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******************************************************************************
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* This file is generated by TouchGFX Generator 4.26.1. Please, do not edit!
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******************************************************************************
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* @attention
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*
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* Copyright (c) 2026 STMicroelectronics.
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* All rights reserved.
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*
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* This software is licensed under terms that can be found in the LICENSE file
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* in the root directory of this software component.
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* If no LICENSE file comes with this software, it is provided AS-IS.
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*
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******************************************************************************
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*/
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#include <TouchGFXGeneratedHAL.hpp>
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#include <touchgfx/hal/OSWrappers.hpp>
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#include <gui/common/FrontendHeap.hpp>
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#include <touchgfx/hal/GPIO.hpp>
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#include <touchgfx_nema/GPU2DVectorRenderer.hpp>
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#include <HardwareMJPEGDecoder.hpp>
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#include <DirectFrameBufferVideoController.hpp>
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#include <stm32h7rsxx_hal.h>
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HardwareMJPEGDecoder mjpegdecoder1;
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namespace
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{
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DirectFrameBufferVideoController<1, Bitmap::RGB565> videoController;
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}
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//Singleton Factory
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VideoController& VideoController::getInstance()
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{
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return videoController;
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}
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namespace touchgfx
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{
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VectorRenderer* VectorRenderer::getInstance()
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{
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static GPU2DVectorRenderer renderer;
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return &renderer;
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}
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} // namespace touchgfx
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#include "stm32h7rsxx.h"
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#include "stm32h7rsxx_hal_ltdc.h"
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using namespace touchgfx;
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namespace
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{
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// Use the section "TouchGFX_Framebuffer" in the linker script to specify the placement of the buffer
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LOCATION_PRAGMA_NOLOAD("TouchGFX_Framebuffer")
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uint32_t frameBuf[(800 * 480 * 2 + 3) / 4 * 2] LOCATION_ATTRIBUTE_NOLOAD("TouchGFX_Framebuffer");
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static uint16_t lcd_int_active_line;
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static uint16_t lcd_int_porch_line;
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}
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void TouchGFXGeneratedHAL::initialize()
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{
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HALGPU2D::initialize(16384);
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registerEventListener(*(Application::getInstance()));
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setFrameBufferStartAddresses((void*)frameBuf, (void*)(frameBuf + sizeof(frameBuf) / (sizeof(uint32_t) * 2)), (void*)0);
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/*
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* Add DMA2D to hardware decoder
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*/
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mjpegdecoder1.addDMA(dma);
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/*
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* Add hardware decoder to video controller
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*/
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videoController.addDecoder(mjpegdecoder1, 0);
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}
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void TouchGFXGeneratedHAL::configureInterrupts()
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{
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NVIC_SetPriority(DMA2D_IRQn, 9);
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NVIC_SetPriority(LTDC_IRQn, 9);
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NVIC_SetPriority(GPU2D_IRQn, 9);
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}
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void TouchGFXGeneratedHAL::enableInterrupts()
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{
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NVIC_EnableIRQ(DMA2D_IRQn);
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NVIC_EnableIRQ(LTDC_IRQn);
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NVIC_EnableIRQ(GPU2D_IRQn);
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}
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void TouchGFXGeneratedHAL::disableInterrupts()
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{
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NVIC_DisableIRQ(DMA2D_IRQn);
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NVIC_DisableIRQ(LTDC_IRQn);
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NVIC_DisableIRQ(GPU2D_IRQn);
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}
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void TouchGFXGeneratedHAL::enableLCDControllerInterrupt()
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{
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lcd_int_active_line = (LTDC->BPCR & LTDC_BPCR_AVBP_Msk) - 1;
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lcd_int_porch_line = (LTDC->AWCR & LTDC_AWCR_AAH_Msk) - 1;
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/* Sets the Line Interrupt position */
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LTDC->LIPCR = lcd_int_active_line;
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/* Line Interrupt Enable */
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LTDC->IER |= LTDC_IER_LIE;
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}
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bool TouchGFXGeneratedHAL::beginFrame()
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{
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return HALGPU2D::beginFrame();
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}
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void TouchGFXGeneratedHAL::endFrame()
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{
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HALGPU2D::endFrame();
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}
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void TouchGFXGeneratedHAL::submitGPU2D()
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{
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HALGPU2D::submitExecBuffer();
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}
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uint16_t* TouchGFXGeneratedHAL::getTFTFrameBuffer() const
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{
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return (uint16_t*)LTDC_Layer1->CFBAR;
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}
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void TouchGFXGeneratedHAL::setTFTFrameBuffer(uint16_t* adr)
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{
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LTDC_Layer1->CFBAR = (uint32_t)adr;
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/* Reload immediate */
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LTDC->SRCR = (uint32_t)LTDC_SRCR_IMR;
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}
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void TouchGFXGeneratedHAL::flushFrameBuffer(const touchgfx::Rect& rect)
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{
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HALGPU2D::flushFrameBuffer(rect);
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}
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bool TouchGFXGeneratedHAL::blockCopy(void* RESTRICT dest, const void* RESTRICT src, uint32_t numBytes)
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{
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return HALGPU2D::blockCopy(dest, src, numBytes);
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}
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void TouchGFXGeneratedHAL::InvalidateCache()
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{
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// Because DMA2D access main memory directly, the DCache must be invalidated
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// becuase it could hold a wrong image of the framebuffer. That's done
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// using the function SCB_CleanInvalidateDCache(). Remember to enable
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// "CPU Cache" in the "System Core" settings for "Cortex M7" in CubeMX
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// in order for this function call to work.
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if (SCB->CCR & SCB_CCR_DC_Msk)
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{
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SCB_CleanInvalidateDCache();
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}
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}
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void TouchGFXGeneratedHAL::FlushCache()
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{
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// If the framebuffer is placed in Write-Back cached memory (e.g. SRAM) then
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// the DCache must be flushed prior to DMA2D accessing it. That's done
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// using the function SCB_CleanInvalidateDCache(). Remember to enable
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// "CPU Cache" in the "System Core" settings for "Cortex M7" in CubeMX in
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// order for this function call to work.
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if (SCB->CCR & SCB_CCR_DC_Msk)
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{
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SCB_CleanInvalidateDCache();
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}
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}
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void TouchGFXGeneratedHAL::InvalidateTextureCache()
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{
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// Hook to invalidate texture cache(s) prior to drawing to a framebuffer.
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//
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// When drawing into other buffers in RAM (e.g., dynamic bitmaps), the GPU2D
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// texture cache may be incoherent with the main memory.
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HAL_ICACHE_Invalidate();
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}
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extern "C"
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{
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void HAL_LTDC_LineEventCallback(LTDC_HandleTypeDef* hltdc)
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{
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if (!HAL::getInstance())
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{
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return;
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}
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if (LTDC->LIPCR == lcd_int_active_line)
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{
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//entering active area
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HAL_LTDC_ProgramLineEvent(hltdc, lcd_int_porch_line);
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HAL::getInstance()->vSync();
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OSWrappers::signalVSync();
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// Swap frame buffers immediately instead of waiting for the task to be scheduled in.
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// Note: task will also swap when it wakes up, but that operation is guarded and will not have
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// any effect if already swapped.
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HAL::getInstance()->swapFrameBuffers();
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GPIO::set(GPIO::VSYNC_FREQ);
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}
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else
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{
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//exiting active area
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HAL_LTDC_ProgramLineEvent(hltdc, lcd_int_active_line);
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// Signal to the framework that display update has finished.
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HAL::getInstance()->frontPorchEntered();
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GPIO::clear(GPIO::VSYNC_FREQ);
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}
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}
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}
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/************************ (C) COPYRIGHT STMicroelectronics *****END OF FILE****/
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