1ere tentative IHM IA
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@@ -0,0 +1,42 @@
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#include <gui/saturation_screen/SaturationView.hpp>
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#include <audio_effects.h>
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#include <touchgfx/Color.hpp>
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#include <texts/TextKeysAndLanguages.hpp>
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SaturationView::SaturationView()
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{
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}
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void SaturationView::setupScreen()
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{
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SaturationViewBase::setupScreen();
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}
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void SaturationView::tearDownScreen()
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{
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SaturationViewBase::tearDownScreen();
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}
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void SaturationView::goBack()
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{
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application().gotoOverviewScreenBlockTransition();
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}
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void SaturationView::toggleEnabled()
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{
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bool en = !AudioEffects_GetParams()->saturation.enabled;
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AudioEffects_GetParams()->saturation.enabled = en;
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enableToggle.setLabelText(touchgfx::TypedText(en ? T_ON : T_OFF));
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enableToggle.setLabelColor(en ? touchgfx::Color::getColorFromRGB(140, 190, 90) : touchgfx::Color::getColorFromRGB(200, 90, 70));
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enableToggle.setLabelColorPressed(en ? touchgfx::Color::getColorFromRGB(140, 190, 90) : touchgfx::Color::getColorFromRGB(200, 90, 70));
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enableToggle.invalidate();
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}
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void SaturationView::param1Changed(int value)
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{
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AudioEffects_GetParams()->saturation.drive = value / 100.0f;
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}
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void SaturationView::param2Changed(int value)
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{
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AudioEffects_GetParams()->saturation.level = value / 100.0f;
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}
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