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@@ -73,15 +73,7 @@ Changed to direct object file listing in linker command:
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3. **Reset** (press NRST button)
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### VS Code Tasks
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| Task | Shortcut | Description |
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|------|----------|-------------|
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| Build Boot | Ctrl+Shift+B | Build only Boot |
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| Build Appli | Ctrl+Shift+B | Build only Appli |
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| Build All | Ctrl+Shift+B | Build both projects |
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| Flash Boot | Ctrl+Shift+B | Flash Boot to internal flash |
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| Flash Appli | Ctrl+Shift+B | Flash Appli with external FlashLoader |
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| Build + Flash Boot | Ctrl+Shift+B | Build & flash Boot |
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| Build + Flash Appli | Ctrl+Shift+B | Build & flash Appli |
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See [.vscode/README.md](.vscode/README.md). Build All = Cmd+Shift+B; flashing tasks call `gcc/flash.sh`.
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## Verification Commands
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@@ -93,16 +85,15 @@ ls -lh Boot/TouchGFX/build/bin/*.hex Appli/TouchGFX/build/bin/*.hex
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file Boot/TouchGFX/build/bin/target.hex
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file Appli/TouchGFX/build/bin/target.hex
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# Test STM32CubeProgrammer
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"/Applications/STMicroelectronics/STM32CubeIDE.app/Contents/Eclipse/plugins/com.st.stm32cube.ide.mcu.externaltools.cubeprogrammer.macos64_2.2.500.202603051304/tools/bin/STM32_Programmer_CLI" --version
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# Test the board connection
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gcc/flash.sh probe
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```
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## Next Steps
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1. **Connect ST-Link V3** to the evaluation board
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2. **Run VS Code task**: "Build + Flash Boot"
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3. **Run VS Code task**: "Build + Flash Appli"
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4. **Press NRST** button to start application
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2. **Run VS Code task**: "Build + Flash All" (or `gcc/flash.sh all`)
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3. The board is hard-reset automatically after flashing
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5. **Verify** TouchGFX UI and audio processing
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## Documentation
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