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thomas committed 2026-09-05 16:59:07 +02:00
1 parent c75b9dd48a
commit bf2ef0ab16
50 files changed
+1434 -1203

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@@ -1,24 +1,36 @@
#ifndef ECHOPRESENTER_HPP
#define ECHOPRESENTER_HPP
#include <gui/model/ModelListener.hpp>
#include <mvp/Presenter.hpp>
using namespace touchgfx;
class EchoView;
class EchoPresenter : public touchgfx::Presenter, public ModelListener
{
public:
EchoPresenter(EchoView& v);
virtual void activate();
virtual void deactivate();
virtual ~EchoPresenter() {}
private:
EchoPresenter();
EchoView& view;
};
#endif // ECHOPRESENTER_HPP
#ifndef ECHOPRESENTER_HPP
#define ECHOPRESENTER_HPP
#include <gui/model/ModelListener.hpp>
#include <mvp/Presenter.hpp>
using namespace touchgfx;
class EchoView;
class EchoPresenter : public touchgfx::Presenter, public ModelListener
{
public:
EchoPresenter(EchoView& v);
/**
* The activate function is called automatically when this screen is "switched in"
* (ie. made active). Initialization logic can be placed here.
*/
virtual void activate();
/**
* The deactivate function is called automatically when this screen is "switched out"
* (ie. made inactive). Teardown functionality can be placed here.
*/
virtual void deactivate();
virtual ~EchoPresenter() {}
private:
EchoPresenter();
EchoView& view;
};
#endif // ECHOPRESENTER_HPP
@@ -12,11 +12,10 @@ public:
virtual void setupScreen();
virtual void tearDownScreen();
virtual void goBack();
virtual void toggleEnabled();
virtual void param1Changed(int value);
virtual void param2Changed(int value);
virtual void param3Changed(int value);
virtual void toggleClicked();
virtual void sliderDelaiChanged(int value);
virtual void sliderFeedbackChanged(int value);
virtual void sliderMixChanged(int value);
protected:
};
@@ -1,24 +1,36 @@
#ifndef EQUALIZERPRESENTER_HPP
#define EQUALIZERPRESENTER_HPP
#include <gui/model/ModelListener.hpp>
#include <mvp/Presenter.hpp>
using namespace touchgfx;
class EqualizerView;
class EqualizerPresenter : public touchgfx::Presenter, public ModelListener
{
public:
EqualizerPresenter(EqualizerView& v);
virtual void activate();
virtual void deactivate();
virtual ~EqualizerPresenter() {}
private:
EqualizerPresenter();
EqualizerView& view;
};
#endif // EQUALIZERPRESENTER_HPP
#ifndef EQUALIZERPRESENTER_HPP
#define EQUALIZERPRESENTER_HPP
#include <gui/model/ModelListener.hpp>
#include <mvp/Presenter.hpp>
using namespace touchgfx;
class EqualizerView;
class EqualizerPresenter : public touchgfx::Presenter, public ModelListener
{
public:
EqualizerPresenter(EqualizerView& v);
/**
* The activate function is called automatically when this screen is "switched in"
* (ie. made active). Initialization logic can be placed here.
*/
virtual void activate();
/**
* The deactivate function is called automatically when this screen is "switched out"
* (ie. made inactive). Teardown functionality can be placed here.
*/
virtual void deactivate();
virtual ~EqualizerPresenter() {}
private:
EqualizerPresenter();
EqualizerView& view;
};
#endif // EQUALIZERPRESENTER_HPP
@@ -12,18 +12,17 @@ public:
virtual void setupScreen();
virtual void tearDownScreen();
virtual void goBack();
virtual void toggleEnabled();
virtual void band1Changed(int value);
virtual void band2Changed(int value);
virtual void band3Changed(int value);
virtual void band4Changed(int value);
virtual void band5Changed(int value);
virtual void band6Changed(int value);
virtual void band7Changed(int value);
virtual void band8Changed(int value);
virtual void band9Changed(int value);
virtual void band10Changed(int value);
virtual void toggleClicked();
virtual void sliderBand1Changed(int value);
virtual void sliderBand2Changed(int value);
virtual void sliderBand3Changed(int value);
virtual void sliderBand4Changed(int value);
virtual void sliderBand5Changed(int value);
virtual void sliderBand6Changed(int value);
virtual void sliderBand7Changed(int value);
virtual void sliderBand8Changed(int value);
virtual void sliderBand9Changed(int value);
virtual void sliderBand10Changed(int value);
protected:
};
@@ -1,24 +1,36 @@
#ifndef OVERDRIVEPRESENTER_HPP
#define OVERDRIVEPRESENTER_HPP
#include <gui/model/ModelListener.hpp>
#include <mvp/Presenter.hpp>
using namespace touchgfx;
class OverdriveView;
class OverdrivePresenter : public touchgfx::Presenter, public ModelListener
{
public:
OverdrivePresenter(OverdriveView& v);
virtual void activate();
virtual void deactivate();
virtual ~OverdrivePresenter() {}
private:
OverdrivePresenter();
OverdriveView& view;
};
#endif // OVERDRIVEPRESENTER_HPP
#ifndef OVERDRIVEPRESENTER_HPP
#define OVERDRIVEPRESENTER_HPP
#include <gui/model/ModelListener.hpp>
#include <mvp/Presenter.hpp>
using namespace touchgfx;
class OverdriveView;
class OverdrivePresenter : public touchgfx::Presenter, public ModelListener
{
public:
OverdrivePresenter(OverdriveView& v);
/**
* The activate function is called automatically when this screen is "switched in"
* (ie. made active). Initialization logic can be placed here.
*/
virtual void activate();
/**
* The deactivate function is called automatically when this screen is "switched out"
* (ie. made inactive). Teardown functionality can be placed here.
*/
virtual void deactivate();
virtual ~OverdrivePresenter() {}
private:
OverdrivePresenter();
OverdriveView& view;
};
#endif // OVERDRIVEPRESENTER_HPP
@@ -12,11 +12,10 @@ public:
virtual void setupScreen();
virtual void tearDownScreen();
virtual void goBack();
virtual void toggleEnabled();
virtual void param1Changed(int value);
virtual void param2Changed(int value);
virtual void param3Changed(int value);
virtual void toggleClicked();
virtual void sliderDriveChanged(int value);
virtual void sliderToneChanged(int value);
virtual void sliderLevelChanged(int value);
protected:
};
@@ -1,24 +1,36 @@
#ifndef OVERVIEWPRESENTER_HPP
#define OVERVIEWPRESENTER_HPP
#include <gui/model/ModelListener.hpp>
#include <mvp/Presenter.hpp>
using namespace touchgfx;
class OverviewView;
class OverviewPresenter : public touchgfx::Presenter, public ModelListener
{
public:
OverviewPresenter(OverviewView& v);
virtual void activate();
virtual void deactivate();
virtual ~OverviewPresenter() {}
private:
OverviewPresenter();
OverviewView& view;
};
#endif // OVERVIEWPRESENTER_HPP
#ifndef OVERVIEWPRESENTER_HPP
#define OVERVIEWPRESENTER_HPP
#include <gui/model/ModelListener.hpp>
#include <mvp/Presenter.hpp>
using namespace touchgfx;
class OverviewView;
class OverviewPresenter : public touchgfx::Presenter, public ModelListener
{
public:
OverviewPresenter(OverviewView& v);
/**
* The activate function is called automatically when this screen is "switched in"
* (ie. made active). Initialization logic can be placed here.
*/
virtual void activate();
/**
* The deactivate function is called automatically when this screen is "switched out"
* (ie. made inactive). Teardown functionality can be placed here.
*/
virtual void deactivate();
virtual ~OverviewPresenter() {}
private:
OverviewPresenter();
OverviewView& view;
};
#endif // OVERVIEWPRESENTER_HPP
@@ -1,17 +1,17 @@
#ifndef OVERVIEWVIEW_HPP
#define OVERVIEWVIEW_HPP
#include <gui_generated/overview_screen/OverviewViewBase.hpp>
#include <gui/overview_screen/OverviewPresenter.hpp>
class OverviewView : public OverviewViewBase
{
public:
OverviewView();
virtual ~OverviewView() {}
virtual void setupScreen();
virtual void tearDownScreen();
protected:
};
#endif // OVERVIEWVIEW_HPP
#ifndef OVERVIEWVIEW_HPP
#define OVERVIEWVIEW_HPP
#include <gui_generated/overview_screen/OverviewViewBase.hpp>
#include <gui/overview_screen/OverviewPresenter.hpp>
class OverviewView : public OverviewViewBase
{
public:
OverviewView();
virtual ~OverviewView() {}
virtual void setupScreen();
virtual void tearDownScreen();
protected:
};
#endif // OVERVIEWVIEW_HPP
@@ -1,24 +1,36 @@
#ifndef REVERBPRESENTER_HPP
#define REVERBPRESENTER_HPP
#include <gui/model/ModelListener.hpp>
#include <mvp/Presenter.hpp>
using namespace touchgfx;
class ReverbView;
class ReverbPresenter : public touchgfx::Presenter, public ModelListener
{
public:
ReverbPresenter(ReverbView& v);
virtual void activate();
virtual void deactivate();
virtual ~ReverbPresenter() {}
private:
ReverbPresenter();
ReverbView& view;
};
#endif // REVERBPRESENTER_HPP
#ifndef REVERBPRESENTER_HPP
#define REVERBPRESENTER_HPP
#include <gui/model/ModelListener.hpp>
#include <mvp/Presenter.hpp>
using namespace touchgfx;
class ReverbView;
class ReverbPresenter : public touchgfx::Presenter, public ModelListener
{
public:
ReverbPresenter(ReverbView& v);
/**
* The activate function is called automatically when this screen is "switched in"
* (ie. made active). Initialization logic can be placed here.
*/
virtual void activate();
/**
* The deactivate function is called automatically when this screen is "switched out"
* (ie. made inactive). Teardown functionality can be placed here.
*/
virtual void deactivate();
virtual ~ReverbPresenter() {}
private:
ReverbPresenter();
ReverbView& view;
};
#endif // REVERBPRESENTER_HPP
@@ -12,11 +12,10 @@ public:
virtual void setupScreen();
virtual void tearDownScreen();
virtual void goBack();
virtual void toggleEnabled();
virtual void param1Changed(int value);
virtual void param2Changed(int value);
virtual void param3Changed(int value);
virtual void toggleClicked();
virtual void sliderTailleChanged(int value);
virtual void sliderAmortiChanged(int value);
virtual void sliderMixChanged(int value);
protected:
};
@@ -1,24 +1,36 @@
#ifndef SATURATIONPRESENTER_HPP
#define SATURATIONPRESENTER_HPP
#include <gui/model/ModelListener.hpp>
#include <mvp/Presenter.hpp>
using namespace touchgfx;
class SaturationView;
class SaturationPresenter : public touchgfx::Presenter, public ModelListener
{
public:
SaturationPresenter(SaturationView& v);
virtual void activate();
virtual void deactivate();
virtual ~SaturationPresenter() {}
private:
SaturationPresenter();
SaturationView& view;
};
#endif // SATURATIONPRESENTER_HPP
#ifndef SATURATIONPRESENTER_HPP
#define SATURATIONPRESENTER_HPP
#include <gui/model/ModelListener.hpp>
#include <mvp/Presenter.hpp>
using namespace touchgfx;
class SaturationView;
class SaturationPresenter : public touchgfx::Presenter, public ModelListener
{
public:
SaturationPresenter(SaturationView& v);
/**
* The activate function is called automatically when this screen is "switched in"
* (ie. made active). Initialization logic can be placed here.
*/
virtual void activate();
/**
* The deactivate function is called automatically when this screen is "switched out"
* (ie. made inactive). Teardown functionality can be placed here.
*/
virtual void deactivate();
virtual ~SaturationPresenter() {}
private:
SaturationPresenter();
SaturationView& view;
};
#endif // SATURATIONPRESENTER_HPP
@@ -12,10 +12,9 @@ public:
virtual void setupScreen();
virtual void tearDownScreen();
virtual void goBack();
virtual void toggleEnabled();
virtual void param1Changed(int value);
virtual void param2Changed(int value);
virtual void toggleClicked();
virtual void sliderDriveClicked(int value);
virtual void sliderLevelClicked(int value);
protected:
};