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Author SHA1 Message Date
thomas 5cf2212fc0 correction octaver 2026-09-05 19:19:42 +02:00
thomas 10c023cc3c Ajout octaver 2026-09-05 18:51:17 +02:00
13 changed files with 717 additions and 6 deletions

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+3 -1
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@@ -2,6 +2,7 @@
#define AUDIO_EFFECTS_H #define AUDIO_EFFECTS_H
#include <stdbool.h> #include <stdbool.h>
#include "fx_octaver.h"
#include "fx_equalizer.h" #include "fx_equalizer.h"
#include "fx_overdrive.h" #include "fx_overdrive.h"
#include "fx_saturation.h" #include "fx_saturation.h"
@@ -14,10 +15,11 @@ extern "C" {
/* Structure regroupant les parametres de tous les effets. Modifiable directement /* Structure regroupant les parametres de tous les effets. Modifiable directement
* (ex: depuis l'IHM) via AudioEffects_GetParams(). L'ordre de traitement fixe est : * (ex: depuis l'IHM) via AudioEffects_GetParams(). L'ordre de traitement fixe est :
* egaliseur -> overdrive -> saturation -> echo -> reverberation. */ * octaveur -> egaliseur -> overdrive -> saturation -> echo -> reverberation. */
typedef struct typedef struct
{ {
bool audio_on_off; bool audio_on_off;
FxOctaverParams octaver;
FxEqualizerParams equalizer; FxEqualizerParams equalizer;
FxOverdriveParams overdrive; FxOverdriveParams overdrive;
FxSaturationParams saturation; FxSaturationParams saturation;
+48
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@@ -0,0 +1,48 @@
#ifndef FX_OCTAVER_H
#define FX_OCTAVER_H
#include <stdbool.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
#define FX_OCTAVER_BUFFER_SIZE 4096U /* buffer circulaire (puissance de 2) */
#define FX_OCTAVER_GRAIN_SIZE 2048U /* taille de grain, en echantillons (~43ms a 48kHz) :
* doit largement couvrir la periode des notes les plus
* graves jouees (ex. do2 ~65Hz, periode ~734 echantillons
* a 48kHz) pour limiter les artefacts de phase entre les
* deux grains en fondu croise. */
#define FX_OCTAVER_NUM_VOICES 4U /* -2oct, -1oct, +1oct, +2oct (la voie seche est geree a part) */
typedef struct
{
bool enabled;
float level_down2; /* niveau voix -2 octaves, 0.0 a 1.0 */
float level_down1; /* niveau voix -1 octave, 0.0 a 1.0 */
float level_dry; /* niveau voix originale, 0.0 a 1.0 */
float level_up1; /* niveau voix +1 octave, 0.0 a 1.0 */
float level_up2; /* niveau voix +2 octaves, 0.0 a 1.0 */
} FxOctaverParams;
typedef struct
{
float delay[2]; /* decalage courant (en echantillons) des deux grains en fondu croise */
} FxOctaverVoiceState;
typedef struct
{
float buffer[FX_OCTAVER_BUFFER_SIZE];
uint32_t write_idx;
FxOctaverVoiceState voices[FX_OCTAVER_NUM_VOICES];
} FxOctaverState;
void FxOctaver_Init(FxOctaverState *state, FxOctaverParams *params);
float FxOctaver_Process(FxOctaverState *state, const FxOctaverParams *params, float input);
#ifdef __cplusplus
}
#endif
#endif /* FX_OCTAVER_H */
+3
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@@ -2,6 +2,7 @@
static AudioEffectsParams g_params; static AudioEffectsParams g_params;
static FxOctaverState g_octaverState;
static FxEqualizerState g_eqState; static FxEqualizerState g_eqState;
static FxOverdriveState g_overdriveState; static FxOverdriveState g_overdriveState;
static FxSaturationState g_saturationState; static FxSaturationState g_saturationState;
@@ -11,6 +12,7 @@ static FxReverbState g_reverbState;
void AudioEffects_Init(void) void AudioEffects_Init(void)
{ {
g_params.audio_on_off = false; g_params.audio_on_off = false;
FxOctaver_Init(&g_octaverState, &g_params.octaver);
FxEqualizer_Init(&g_eqState, &g_params.equalizer); FxEqualizer_Init(&g_eqState, &g_params.equalizer);
FxOverdrive_Init(&g_overdriveState, &g_params.overdrive); FxOverdrive_Init(&g_overdriveState, &g_params.overdrive);
FxSaturation_Init(&g_saturationState, &g_params.saturation); FxSaturation_Init(&g_saturationState, &g_params.saturation);
@@ -21,6 +23,7 @@ void AudioEffects_Init(void)
float AudioEffects_Process(float input) float AudioEffects_Process(float input)
{ {
float sample = input; float sample = input;
sample = FxOctaver_Process(&g_octaverState, &g_params.octaver, sample);
sample = FxEqualizer_Process(&g_eqState, &g_params.equalizer, sample); sample = FxEqualizer_Process(&g_eqState, &g_params.equalizer, sample);
sample = FxOverdrive_Process(&g_overdriveState, &g_params.overdrive, sample); sample = FxOverdrive_Process(&g_overdriveState, &g_params.overdrive, sample);
sample = FxSaturation_Process(&g_saturationState, &g_params.saturation, sample); sample = FxSaturation_Process(&g_saturationState, &g_params.saturation, sample);
+6 -1
View File
@@ -11,7 +11,7 @@ static const float fx_eq_default_freqs[FX_EQ_NUM_BANDS] =
void FxEqualizer_Init(FxEqualizerState *state, FxEqualizerParams *params) void FxEqualizer_Init(FxEqualizerState *state, FxEqualizerParams *params)
{ {
params->enabled = false; params->enabled = true;
for (uint32_t i = 0; i < FX_EQ_NUM_BANDS; i++) for (uint32_t i = 0; i < FX_EQ_NUM_BANDS; i++)
{ {
params->bands[i].freq_hz = fx_eq_default_freqs[i]; params->bands[i].freq_hz = fx_eq_default_freqs[i];
@@ -23,6 +23,11 @@ void FxEqualizer_Init(FxEqualizerState *state, FxEqualizerParams *params)
state->band_state[i].last_q = 0.0f; state->band_state[i].last_q = 0.0f;
state->x1[i] = state->x2[i] = state->y1[i] = state->y2[i] = 0.0f; state->x1[i] = state->x2[i] = state->y1[i] = state->y2[i] = 0.0f;
} }
// Pour couper les basses par defaukt et éviter les larsens :
params->bands[0].gain_db = -15.0f;
params->bands[1].gain_db = -10.0f;
params->bands[2].gain_db = -2.5f;
} }
/* Filtre "peaking EQ" (cloche), formule de l'Audio EQ Cookbook (Robert Bristow-Johnson). */ /* Filtre "peaking EQ" (cloche), formule de l'Audio EQ Cookbook (Robert Bristow-Johnson). */
+147
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@@ -0,0 +1,147 @@
#include "fx_octaver.h"
#include <math.h>
#define FX_OCTAVER_BUFFER_MASK (FX_OCTAVER_BUFFER_SIZE - 1U)
#define FX_OCTAVER_ENV_TABLE_SIZE 256U
/* Rapport de vitesse de lecture pour chaque voix : lire le buffer plus vite que
* l'ecriture multiplie la frequence (octave au-dessus), plus lentement la divise
* (octave en-dessous). */
static const float fx_octaver_ratios[FX_OCTAVER_NUM_VOICES] =
{
0.25f, /* -2 octaves */
0.5f, /* -1 octave */
2.0f, /* +1 octave */
4.0f /* +2 octaves */
};
/* Fenetre de Hann tabulee (evite un cosf() par grain et par echantillon). */
static float fx_octaver_env_table[FX_OCTAVER_ENV_TABLE_SIZE + 1U];
static bool fx_octaver_env_table_ready = false;
static void FxOctaver_BuildEnvTable(void)
{
if (fx_octaver_env_table_ready)
{
return;
}
for (uint32_t i = 0; i <= FX_OCTAVER_ENV_TABLE_SIZE; i++)
{
float phase = (float)i / (float)FX_OCTAVER_ENV_TABLE_SIZE;
fx_octaver_env_table[i] = 0.5f - 0.5f * cosf(2.0f * (float)M_PI * phase);
}
fx_octaver_env_table_ready = true;
}
static inline float FxOctaver_EnvLookup(float phase)
{
float pos = phase * (float)FX_OCTAVER_ENV_TABLE_SIZE;
uint32_t i0 = (uint32_t)pos;
if (i0 >= FX_OCTAVER_ENV_TABLE_SIZE)
{
i0 = FX_OCTAVER_ENV_TABLE_SIZE - 1U;
}
float frac = pos - (float)i0;
return fx_octaver_env_table[i0] * (1.0f - frac) + fx_octaver_env_table[i0 + 1U] * frac;
}
static inline float FxOctaver_ReadInterpolated(const float *buffer, uint32_t write_idx, float delay)
{
/* write_idx grandit sans jamais etre replie (compteur perpetuel) ; le convertir
* directement en float finirait par perdre en precision (un float ne represente
* exactement les entiers que jusqu'a ~16.7 millions, soit quelques minutes a
* 48kHz). On calcule donc la position de lecture uniquement a partir de l'index
* DEJA REPLIE dans le buffer, qui reste toujours petit. */
float write_pos = (float)(write_idx & FX_OCTAVER_BUFFER_MASK);
float read_pos = write_pos - delay;
while (read_pos < 0.0f)
{
read_pos += (float)FX_OCTAVER_BUFFER_SIZE;
}
uint32_t i0 = (uint32_t)read_pos & FX_OCTAVER_BUFFER_MASK;
uint32_t i1 = (i0 + 1U) & FX_OCTAVER_BUFFER_MASK;
float frac = read_pos - (float)(uint32_t)read_pos;
return buffer[i0] * (1.0f - frac) + buffer[i1] * frac;
}
/* Lecteur de grains a deux pointeurs en fondu croise : chaque pointeur avance
* (ou recule) dans le buffer a une vitesse "ratio" differente de celle de
* l'ecriture, ce qui change la hauteur percue. Les deux grains sont toujours
* en opposition de phase exacte (decales d'un demi-grain a l'origine, et le
* meme increment est applique aux deux avant chaque repli) : la fenetre de
* Hann du second grain vaut donc toujours 1 moins celle du premier, ce qui
* garantit un niveau de sortie constant pendant le fondu et evite un second
* calcul de fenetre. */
static float FxOctaver_ProcessVoice(FxOctaverVoiceState *vs, const float *buffer, uint32_t write_idx, float ratio)
{
float step = 1.0f - ratio;
for (uint32_t g = 0; g < 2U; g++)
{
vs->delay[g] += step;
if (vs->delay[g] >= (float)FX_OCTAVER_GRAIN_SIZE)
{
vs->delay[g] -= (float)FX_OCTAVER_GRAIN_SIZE;
}
else if (vs->delay[g] < 0.0f)
{
vs->delay[g] += (float)FX_OCTAVER_GRAIN_SIZE;
}
}
float phase0 = vs->delay[0] / (float)FX_OCTAVER_GRAIN_SIZE;
float env0 = FxOctaver_EnvLookup(phase0);
float env1 = 1.0f - env0;
float sample0 = FxOctaver_ReadInterpolated(buffer, write_idx, vs->delay[0]);
float sample1 = FxOctaver_ReadInterpolated(buffer, write_idx, vs->delay[1]);
return env0 * sample0 + env1 * sample1;
}
void FxOctaver_Init(FxOctaverState *state, FxOctaverParams *params)
{
params->enabled = false;
params->level_down2 = 0.0f;
params->level_down1 = 0.0f;
params->level_dry = 1.0f;
params->level_up1 = 0.0f;
params->level_up2 = 0.0f;
for (uint32_t i = 0; i < FX_OCTAVER_BUFFER_SIZE; i++)
{
state->buffer[i] = 0.0f;
}
state->write_idx = 0U;
for (uint32_t v = 0; v < FX_OCTAVER_NUM_VOICES; v++)
{
state->voices[v].delay[0] = 0.0f;
state->voices[v].delay[1] = (float)FX_OCTAVER_GRAIN_SIZE * 0.5f;
}
FxOctaver_BuildEnvTable();
}
float FxOctaver_Process(FxOctaverState *state, const FxOctaverParams *params, float input)
{
if (!params->enabled)
{
return input;
}
state->buffer[state->write_idx & FX_OCTAVER_BUFFER_MASK] = input;
float down2 = FxOctaver_ProcessVoice(&state->voices[0], state->buffer, state->write_idx, fx_octaver_ratios[0]);
float down1 = FxOctaver_ProcessVoice(&state->voices[1], state->buffer, state->write_idx, fx_octaver_ratios[1]);
float up1 = FxOctaver_ProcessVoice(&state->voices[2], state->buffer, state->write_idx, fx_octaver_ratios[2]);
float up2 = FxOctaver_ProcessVoice(&state->voices[3], state->buffer, state->write_idx, fx_octaver_ratios[3]);
state->write_idx++;
return input * params->level_dry
+ down2 * params->level_down2
+ down1 * params->level_down1
+ up1 * params->level_up1
+ up2 * params->level_up2;
}
+350 -4
View File
@@ -71,7 +71,6 @@
{ {
"Type": "ButtonWithLabel", "Type": "ButtonWithLabel",
"Name": "buttonWithLabel1", "Name": "buttonWithLabel1",
"X": 6,
"Y": 93, "Y": 93,
"Width": 420, "Width": 420,
"Height": 94, "Height": 94,
@@ -117,7 +116,7 @@
"Type": "ButtonWithLabel", "Type": "ButtonWithLabel",
"Name": "buttonWithLabel3", "Name": "buttonWithLabel3",
"X": 380, "X": 380,
"Y": -1, "Y": 281,
"Width": 420, "Width": 420,
"Height": 94, "Height": 94,
"Pressed": "__generated\\glass_theme_images_widgets_button_regular_height_50_large_rounded_pressed.png", "Pressed": "__generated\\glass_theme_images_widgets_button_regular_height_50_large_rounded_pressed.png",
@@ -139,8 +138,7 @@
{ {
"Type": "ButtonWithLabel", "Type": "ButtonWithLabel",
"Name": "buttonWithLabel4", "Name": "buttonWithLabel4",
"X": 380, "Y": 187,
"Y": 375,
"Width": 420, "Width": 420,
"Height": 94, "Height": 94,
"Pressed": "__generated\\glass_theme_images_widgets_button_regular_height_50_large_rounded_pressed.png", "Pressed": "__generated\\glass_theme_images_widgets_button_regular_height_50_large_rounded_pressed.png",
@@ -182,6 +180,29 @@
"TextRotation": "0", "TextRotation": "0",
"Preset": "glass_theme\\presets\\button\\regular\\height_50\\large_rounded_normal.json" "Preset": "glass_theme\\presets\\button\\regular\\height_50\\large_rounded_normal.json"
}, },
{
"Type": "ButtonWithLabel",
"Name": "buttonWithLabel6",
"X": 380,
"Y": 93,
"Width": 420,
"Height": 94,
"Pressed": "__generated\\glass_theme_images_widgets_button_regular_height_50_large_rounded_pressed.png",
"Released": "__generated\\glass_theme_images_widgets_button_regular_height_50_large_rounded_normal.png",
"TextId": "OCTAVER",
"ReleasedColor": {
"Red": 230,
"Green": 214,
"Blue": 170
},
"PressedColor": {
"Red": 230,
"Green": 214,
"Blue": 170
},
"TextRotation": "0",
"Preset": "glass_theme\\presets\\button\\regular\\height_50\\large_rounded_normal.json"
},
{ {
"Type": "ToggleButton", "Type": "ToggleButton",
"Name": "toggleButton1", "Name": "toggleButton1",
@@ -265,6 +286,18 @@
"Type": "ActionCustom", "Type": "ActionCustom",
"FunctionName": "toggleAudioOnOFF" "FunctionName": "toggleAudioOnOFF"
} }
},
{
"InteractionName": "Interaction7",
"Trigger": {
"Type": "TriggerClicked",
"TriggerComponent": "buttonWithLabel6"
},
"Action": {
"Type": "ActionGotoScreen",
"ScreenTransitionType": "ScreenTransitionNone",
"ActionComponent": "Octaver"
}
} }
] ]
}, },
@@ -498,6 +531,319 @@
} }
] ]
}, },
{
"Name": "Octaver",
"Components": [
{
"Type": "Image",
"Name": "image1",
"Y": -1,
"Width": 800,
"Height": 483,
"RelativeFilename": "fondHorlogerie1.png"
},
{
"Type": "Box",
"Name": "box1",
"Width": 800,
"Height": 480,
"Color": {
"Red": 35,
"Green": 24,
"Blue": 15
},
"Alpha": 240
},
{
"Type": "TextArea",
"Name": "textArea2",
"X": 102,
"Y": 427,
"Width": 35,
"Height": 42,
"TextId": "OCT_m2",
"TextRotation": "0",
"Color": {
"Red": 230,
"Green": 214,
"Blue": 170
},
"AutoSize": true
},
{
"Type": "TextArea",
"Name": "textArea3",
"X": 244,
"Y": 427,
"Width": 35,
"Height": 42,
"TextId": "OCT_m1",
"TextRotation": "0",
"Color": {
"Red": 230,
"Green": 214,
"Blue": 170
},
"AutoSize": true
},
{
"Type": "TextArea",
"Name": "textArea4",
"X": 389,
"Y": 427,
"Width": 22,
"Height": 42,
"TextId": "OCT_0",
"TextRotation": "0",
"Color": {
"Red": 230,
"Green": 214,
"Blue": 170
},
"AutoSize": true
},
{
"Type": "TextArea",
"Name": "textArea5",
"X": 526,
"Y": 427,
"Width": 45,
"Height": 42,
"TextId": "OCT_p1",
"TextRotation": "0",
"Color": {
"Red": 230,
"Green": 214,
"Blue": 170
},
"AutoSize": true
},
{
"Type": "TextArea",
"Name": "textArea6",
"X": 665,
"Y": 427,
"Width": 45,
"Height": 42,
"TextId": "OCT_p2",
"TextRotation": "0",
"Color": {
"Red": 230,
"Green": 214,
"Blue": 170
},
"AutoSize": true
},
{
"Type": "Slider",
"Name": "slider1",
"X": 91,
"Y": 82,
"Width": 56,
"Height": 352,
"BackgroundUnselected": "__generated\\glass_theme_images_widgets_slider_vertical_thick_track_medium.png",
"BackgroundSelected": "__generated\\glass_theme_images_widgets_slider_vertical_thick_filler_medium.png",
"Indicator": "__generated\\glass_theme_images_widgets_slider_vertical_thick_rounded_dark.png",
"BackgroundX": 23,
"BackgroundY": 26,
"IndicatorMax": 300,
"ValueMax": 100,
"Preset": "glass_theme\\presets\\slider\\vertical\\thick\\medium_rounded_dark.json"
},
{
"Type": "Slider",
"Name": "slider2",
"X": 233,
"Y": 82,
"Width": 56,
"Height": 352,
"BackgroundUnselected": "__generated\\glass_theme_images_widgets_slider_vertical_thick_track_medium.png",
"BackgroundSelected": "__generated\\glass_theme_images_widgets_slider_vertical_thick_filler_medium.png",
"Indicator": "__generated\\glass_theme_images_widgets_slider_vertical_thick_rounded_dark.png",
"BackgroundX": 23,
"BackgroundY": 26,
"IndicatorMax": 300,
"ValueMax": 100,
"Preset": "glass_theme\\presets\\slider\\vertical\\thick\\medium_rounded_dark.json"
},
{
"Type": "Slider",
"Name": "slider3",
"X": 372,
"Y": 82,
"Width": 56,
"Height": 352,
"BackgroundUnselected": "__generated\\glass_theme_images_widgets_slider_vertical_thick_track_medium.png",
"BackgroundSelected": "__generated\\glass_theme_images_widgets_slider_vertical_thick_filler_medium.png",
"Indicator": "__generated\\glass_theme_images_widgets_slider_vertical_thick_rounded_dark.png",
"BackgroundX": 23,
"BackgroundY": 26,
"IndicatorMax": 300,
"ValueMax": 100,
"Preset": "glass_theme\\presets\\slider\\vertical\\thick\\medium_rounded_dark.json"
},
{
"Type": "Slider",
"Name": "slider4",
"X": 520,
"Y": 82,
"Width": 56,
"Height": 352,
"BackgroundUnselected": "__generated\\glass_theme_images_widgets_slider_vertical_thick_track_medium.png",
"BackgroundSelected": "__generated\\glass_theme_images_widgets_slider_vertical_thick_filler_medium.png",
"Indicator": "__generated\\glass_theme_images_widgets_slider_vertical_thick_rounded_dark.png",
"BackgroundX": 23,
"BackgroundY": 26,
"IndicatorMax": 300,
"ValueMax": 100,
"Preset": "glass_theme\\presets\\slider\\vertical\\thick\\medium_rounded_dark.json"
},
{
"Type": "Slider",
"Name": "slider5",
"X": 661,
"Y": 82,
"Width": 56,
"Height": 352,
"BackgroundUnselected": "__generated\\glass_theme_images_widgets_slider_vertical_thick_track_medium.png",
"BackgroundSelected": "__generated\\glass_theme_images_widgets_slider_vertical_thick_filler_medium.png",
"Indicator": "__generated\\glass_theme_images_widgets_slider_vertical_thick_rounded_dark.png",
"BackgroundX": 23,
"BackgroundY": 26,
"IndicatorMax": 300,
"ValueMax": 100,
"Preset": "glass_theme\\presets\\slider\\vertical\\thick\\medium_rounded_dark.json"
},
{
"Type": "TextArea",
"Name": "textArea1",
"X": 295,
"Y": 26,
"Width": 188,
"Height": 42,
"TextId": "OCTAVER",
"TextRotation": "0",
"Color": {
"Red": 230,
"Green": 214,
"Blue": 170
},
"AutoSize": true
},
{
"Type": "ToggleButton",
"Name": "toggleButton1",
"X": 576,
"Y": 20,
"Width": 170,
"Height": 60,
"Pressed": "__generated\\glass_theme_images_widgets_togglebutton_large_round_text_on_active.png",
"Released": "__generated\\glass_theme_images_widgets_togglebutton_large_round_text_off_normal.png",
"Preset": "glass_theme\\presets\\togglebutton\\large\\round_active_text.json"
},
{
"Type": "ButtonWithLabel",
"Name": "buttonWithLabel1",
"Width": 225,
"Height": 94,
"Pressed": "__generated\\glass_theme_images_widgets_button_regular_height_50_small_rounded_pressed.png",
"Released": "__generated\\glass_theme_images_widgets_button_regular_height_50_small_rounded_normal.png",
"TextId": "BACK",
"ReleasedColor": {
"Red": 230,
"Green": 214,
"Blue": 170
},
"PressedColor": {
"Red": 230,
"Green": 214,
"Blue": 170
},
"TextRotation": "0",
"Preset": "glass_theme\\presets\\button\\regular\\height_50\\small_rounded_normal.json"
}
],
"Interactions": [
{
"InteractionName": "Interaction1",
"Trigger": {
"Type": "TriggerClicked",
"TriggerComponent": "buttonWithLabel1"
},
"Action": {
"Type": "ActionGotoScreen",
"ScreenTransitionType": "ScreenTransitionNone",
"ActionComponent": "Overview"
}
},
{
"InteractionName": "Interaction2",
"Trigger": {
"Type": "TriggerClicked",
"TriggerComponent": "toggleButton1"
},
"Action": {
"Type": "ActionCustom",
"FunctionName": "toggleClicked"
}
},
{
"InteractionName": "Interaction3",
"Trigger": {
"Type": "TriggerSliderValueChanged",
"TriggerComponent": "slider1"
},
"Action": {
"Type": "ActionCustom",
"FunctionName": "slider1Clicked"
}
},
{
"InteractionName": "Interaction4",
"Trigger": {
"Type": "TriggerSliderValueChanged",
"TriggerComponent": "slider2"
},
"Action": {
"Type": "ActionCustom",
"FunctionName": "slider2Clicked"
}
},
{
"InteractionName": "Interaction5",
"Trigger": {
"Type": "TriggerSliderValueChanged",
"TriggerComponent": "slider3"
},
"Action": {
"Type": "ActionCustom",
"FunctionName": "slider3Clicked"
}
},
{
"InteractionName": "Interaction6",
"Trigger": {
"Type": "TriggerSliderValueChanged",
"TriggerComponent": "slider4"
},
"Action": {
"Type": "ActionCustom",
"FunctionName": "slider4Clicked"
}
},
{
"InteractionName": "Interaction7",
"Trigger": {
"Type": "TriggerSliderValueChanged",
"TriggerComponent": "slider5"
},
"Action": {
"Type": "ActionCustom",
"FunctionName": "slider5Clicked"
}
}
]
},
{ {
"Name": "Saturation", "Name": "Saturation",
"Components": [ "Components": [
+18
View File
@@ -11,6 +11,9 @@
<Text Id="EQUALIZER" Alignment="Center" TypographyId="Large"> <Text Id="EQUALIZER" Alignment="Center" TypographyId="Large">
<Translation Language="GB" Alignment="Center">EQUALIZER</Translation> <Translation Language="GB" Alignment="Center">EQUALIZER</Translation>
</Text> </Text>
<Text Id="OCTAVER" Alignment="Center" TypographyId="Large">
<Translation Language="GB">OCTAVER</Translation>
</Text>
<Text Id="OVERDRIVE" Alignment="Center" TypographyId="Large"> <Text Id="OVERDRIVE" Alignment="Center" TypographyId="Large">
<Translation Language="GB" Alignment="Center">OVERDRIVE</Translation> <Translation Language="GB" Alignment="Center">OVERDRIVE</Translation>
</Text> </Text>
@@ -86,6 +89,21 @@
<Text Id="EQ_16K" Alignment="Center" TypographyId="Default"> <Text Id="EQ_16K" Alignment="Center" TypographyId="Default">
<Translation Language="GB" Alignment="Center">16K</Translation> <Translation Language="GB" Alignment="Center">16K</Translation>
</Text> </Text>
<Text Id="OCT_m2" Alignment="Center" TypographyId="Large">
<Translation Language="GB" Alignment="Center">-2</Translation>
</Text>
<Text Id="OCT_m1" Alignment="Center" TypographyId="Large">
<Translation Language="GB" Alignment="Center">-1</Translation>
</Text>
<Text Id="OCT_0" Alignment="Center" TypographyId="Large">
<Translation Language="GB" Alignment="Center">0</Translation>
</Text>
<Text Id="OCT_p1" Alignment="Center" TypographyId="Large">
<Translation Language="GB">+1</Translation>
</Text>
<Text Id="OCT_p2" Alignment="Center" TypographyId="Large">
<Translation Language="GB" Alignment="Center">+2</Translation>
</Text>
</TextGroup> </TextGroup>
<TextGroup Id="Unsorted" /> <TextGroup Id="Unsorted" />
</Texts> </Texts>
@@ -0,0 +1,36 @@
#ifndef OCTAVERPRESENTER_HPP
#define OCTAVERPRESENTER_HPP
#include <gui/model/ModelListener.hpp>
#include <mvp/Presenter.hpp>
using namespace touchgfx;
class OctaverView;
class OctaverPresenter : public touchgfx::Presenter, public ModelListener
{
public:
OctaverPresenter(OctaverView& v);
/**
* The activate function is called automatically when this screen is "switched in"
* (ie. made active). Initialization logic can be placed here.
*/
virtual void activate();
/**
* The deactivate function is called automatically when this screen is "switched out"
* (ie. made inactive). Teardown functionality can be placed here.
*/
virtual void deactivate();
virtual ~OctaverPresenter() {}
private:
OctaverPresenter();
OctaverView& view;
};
#endif // OCTAVERPRESENTER_HPP
@@ -0,0 +1,24 @@
#ifndef OCTAVERVIEW_HPP
#define OCTAVERVIEW_HPP
#include <gui_generated/octaver_screen/OctaverViewBase.hpp>
#include <gui/octaver_screen/OctaverPresenter.hpp>
class OctaverView : public OctaverViewBase
{
public:
OctaverView();
virtual ~OctaverView() {}
virtual void setupScreen();
virtual void tearDownScreen();
virtual void toggleClicked();
virtual void slider1Clicked(int value);
virtual void slider2Clicked(int value);
virtual void slider3Clicked(int value);
virtual void slider4Clicked(int value);
virtual void slider5Clicked(int value);
protected:
};
#endif // OCTAVERVIEW_HPP
@@ -0,0 +1,18 @@
#include <gui/octaver_screen/OctaverView.hpp>
#include <gui/octaver_screen/OctaverPresenter.hpp>
OctaverPresenter::OctaverPresenter(OctaverView& v)
: view(v)
{
}
void OctaverPresenter::activate()
{
}
void OctaverPresenter::deactivate()
{
}
@@ -0,0 +1,48 @@
#include <gui/octaver_screen/OctaverView.hpp>
#include <audio_effects.h>
OctaverView::OctaverView()
{
}
void OctaverView::setupScreen()
{
OctaverViewBase::setupScreen();
toggleButton1.forceState(AudioEffects_GetParams()->octaver.enabled);
slider1.setValue((int16_t)(AudioEffects_GetParams()->octaver.level_down2 * 100.0f));
slider2.setValue((int16_t)(AudioEffects_GetParams()->octaver.level_down1 * 100.0f));
slider3.setValue((int16_t)(AudioEffects_GetParams()->octaver.level_dry * 100.0f));
slider4.setValue((int16_t)(AudioEffects_GetParams()->octaver.level_up1 * 100.0f));
slider5.setValue((int16_t)(AudioEffects_GetParams()->octaver.level_up2 * 100.0f));
}
void OctaverView::tearDownScreen()
{
OctaverViewBase::tearDownScreen();
}
void OctaverView::toggleClicked()
{
AudioEffects_GetParams()->octaver.enabled = toggleButton1.getState();
}
void OctaverView::slider1Clicked(int value)
{
AudioEffects_GetParams()->octaver.level_down2 = value / 100.0f;
}
void OctaverView::slider2Clicked(int value)
{
AudioEffects_GetParams()->octaver.level_down1 = value / 100.0f;
}
void OctaverView::slider3Clicked(int value)
{
AudioEffects_GetParams()->octaver.level_dry = value / 100.0f;
}
void OctaverView::slider4Clicked(int value)
{
AudioEffects_GetParams()->octaver.level_up1 = value / 100.0f;
}
void OctaverView::slider5Clicked(int value)
{
AudioEffects_GetParams()->octaver.level_up2 = value / 100.0f;
}
+15
View File
@@ -420,6 +420,16 @@
<type>1</type> <type>1</type>
<locationURI>PARENT-2-PROJECT_LOC/Appli/TouchGFX/gui/src/model/Model.cpp</locationURI> <locationURI>PARENT-2-PROJECT_LOC/Appli/TouchGFX/gui/src/model/Model.cpp</locationURI>
</link> </link>
<link>
<name>Application/User/gui/OctaverPresenter.cpp</name>
<type>1</type>
<locationURI>PARENT-2-PROJECT_LOC/Appli/TouchGFX/gui/src/octaver_screen/OctaverPresenter.cpp</locationURI>
</link>
<link>
<name>Application/User/gui/OctaverView.cpp</name>
<type>1</type>
<locationURI>PARENT-2-PROJECT_LOC/Appli/TouchGFX/gui/src/octaver_screen/OctaverView.cpp</locationURI>
</link>
<link> <link>
<name>Application/User/gui/OverdrivePresenter.cpp</name> <name>Application/User/gui/OverdrivePresenter.cpp</name>
<type>1</type> <type>1</type>
@@ -565,6 +575,11 @@
<type>1</type> <type>1</type>
<locationURI>PARENT-2-PROJECT_LOC/Appli/TouchGFX/generated/gui_generated/src/initscreen_screen/InitScreenViewBase.cpp</locationURI> <locationURI>PARENT-2-PROJECT_LOC/Appli/TouchGFX/generated/gui_generated/src/initscreen_screen/InitScreenViewBase.cpp</locationURI>
</link> </link>
<link>
<name>Application/User/generated/OctaverViewBase.cpp</name>
<type>1</type>
<locationURI>PARENT-2-PROJECT_LOC/Appli/TouchGFX/generated/gui_generated/src/octaver_screen/OctaverViewBase.cpp</locationURI>
</link>
<link> <link>
<name>Application/User/generated/OverdriveViewBase.cpp</name> <name>Application/User/generated/OverdriveViewBase.cpp</name>
<type>1</type> <type>1</type>
+1
View File
@@ -300,6 +300,7 @@ board_c_files += \
Appli/Core/Src/stm32h7rsxx_hal_timebase_tim.c \ Appli/Core/Src/stm32h7rsxx_hal_timebase_tim.c \
Appli/Core/Src/system_stm32h7rsxx.c \ Appli/Core/Src/system_stm32h7rsxx.c \
Appli/Core/Src/audio_effects.c \ Appli/Core/Src/audio_effects.c \
Appli/Core/Src/fx_octaver.c \
Appli/Core/Src/fx_equalizer.c \ Appli/Core/Src/fx_equalizer.c \
Appli/Core/Src/fx_overdrive.c \ Appli/Core/Src/fx_overdrive.c \
Appli/Core/Src/fx_saturation.c \ Appli/Core/Src/fx_saturation.c \