/** ****************************************************************************** * File Name : TouchGFXConfiguration.cpp ****************************************************************************** * This file is generated by TouchGFX Generator 4.26.1. Please, do not edit! ****************************************************************************** * @attention * * Copyright (c) 2026 STMicroelectronics. * All rights reserved. * * This software is licensed under terms that can be found in the LICENSE file * in the root directory of this software component. * If no LICENSE file comes with this software, it is provided AS-IS. * ****************************************************************************** */ #include #include #include #include #include #include extern "C" { #include #include } #include #include #include #include extern "C" void touchgfx_init(); extern "C" void touchgfx_taskEntry(); extern "C" void touchgfx_components_init(); static STM32TouchController tc; static STM32DMA dma; static LCDGPU2D_AXI display; static VectorFontRendererImpl vectorFontRenderer; static ApplicationFontProvider fontProvider; static Texts texts; static TouchGFXHAL hal(dma, display, tc, 800, 480); void touchgfx_init() { Bitmap::registerBitmapDatabase(BitmapDatabase::getInstance(), BitmapDatabase::getInstanceSize()); TypedText::registerTexts(&texts); Texts::setLanguage(0); display.setFrameBufferFormat(Bitmap::RGB565); display.setVectorFontRenderer(&vectorFontRenderer); FontManager::setFontProvider(&fontProvider); FrontendHeap& heap = FrontendHeap::getInstance(); /* * we need to obtain the reference above to initialize the frontend heap. */ (void)heap; /* * Initialize TouchGFX */ hal.initialize(); } void touchgfx_components_init() { nema_init(); nema_reg_write(0xFFC, 0x7E); /* Enable bus error interrupts */ nema_vg_init_stencil_pool(800, 480, 1); nema_vg_handle_large_coords(1, 1); nema_ext_hold_enable(2); nema_ext_hold_irq_enable(2); nema_ext_hold_enable(3); nema_ext_hold_irq_enable(3); } void touchgfx_taskEntry() { /* * Main event loop. Will wait for VSYNC signal, and then process next frame. Call * this function from your GUI task. * * Note This function never returns */ hal.taskEntry(); } /************************ (C) COPYRIGHT STMicroelectronics *****END OF FILE****/