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2026-10-18 14:06:40 +02:00

48 lines
1.6 KiB
C

#include "audio_effects.h"
static AudioEffectsParams g_params;
static FxOctaverState g_octaverState;
static FxEqualizerState g_eqState;
static FxOverdriveState g_overdriveState;
static FxSaturationState g_saturationState;
static FxEchoState g_echoState;
static FxReverbState g_reverbState;
void AudioEffects_Init(void)
{
g_params.audio_on_off = false;
g_params.master_volume = 0.0f;
FxOctaver_Init(&g_octaverState, &g_params.octaver);
FxEqualizer_Init(&g_eqState, &g_params.equalizer);
FxOverdrive_Init(&g_overdriveState, &g_params.overdrive);
FxSaturation_Init(&g_saturationState, &g_params.saturation);
FxEcho_Init(&g_echoState, &g_params.echo);
FxReverb_Init(&g_reverbState, &g_params.reverb);
}
float AudioEffects_Process(float input)
{
float sample = input;
sample = FxOctaver_Process(&g_octaverState, &g_params.octaver, sample);
sample = FxEqualizer_Process(&g_eqState, &g_params.equalizer, sample);
sample = FxOverdrive_Process(&g_overdriveState, &g_params.overdrive, sample);
sample = FxSaturation_Process(&g_saturationState, &g_params.saturation, sample);
sample = FxEcho_Process(&g_echoState, &g_params.echo, sample);
sample = FxReverb_Process(&g_reverbState, &g_params.reverb, sample);
/* Coupure de sortie : les effets continuent de tourner (pas de discontinuite
* d'etat au reactivation), seule la sortie audible est reduite au silence. */
if (!g_params.audio_on_off)
{
return 0.0f;
}
return sample * g_params.master_volume;
}
AudioEffectsParams *AudioEffects_GetParams(void)
{
return &g_params;
}