Files
CelloEffects/Appli/Core/Inc/fx_saturation.h
T
2026-09-05 08:49:49 +02:00

23 lines
575 B
C

#ifndef FX_SATURATION_H
#define FX_SATURATION_H
#include <stdbool.h>
typedef struct
{
bool enabled;
float drive; /* 0.0 (aucun effet) a 1.0 (saturation maximale) */
float level; /* gain de compensation en sortie, typiquement 0.0 - 1.0 */
} FxSaturationParams;
typedef struct
{
float dc_block_x1;
float dc_block_y1;
} FxSaturationState;
void FxSaturation_Init(FxSaturationState *state, FxSaturationParams *params);
float FxSaturation_Process(FxSaturationState *state, const FxSaturationParams *params, float input);
#endif /* FX_SATURATION_H */