ajout effets audio
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#ifndef FX_SATURATION_H
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#define FX_SATURATION_H
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#include <stdbool.h>
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typedef struct
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{
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bool enabled;
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float drive; /* 0.0 (aucun effet) a 1.0 (saturation maximale) */
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float level; /* gain de compensation en sortie, typiquement 0.0 - 1.0 */
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} FxSaturationParams;
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typedef struct
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{
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float dc_block_x1;
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float dc_block_y1;
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} FxSaturationState;
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void FxSaturation_Init(FxSaturationState *state, FxSaturationParams *params);
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float FxSaturation_Process(FxSaturationState *state, const FxSaturationParams *params, float input);
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#endif /* FX_SATURATION_H */
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