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CelloEffects/AGENTS.md
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2026-10-18 23:39:44 +02:00

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# AGENTS.md
## Hardware
- **Board**: STM32H7S78-DK evaluation board
- **MCU**: STM32H7S78 (Cortex-M7 @ 480MHz)
- **Flash**: 64 KB internal flash at 0x08000000 (Boot) + 128 MB external OctoSPI NOR flash at 0x70000000 (Appli code + TouchGFX assets)
- **RAM**: 1 MB internal + external PSRAM (for Audio/Framebuffers)
## Project Architecture
### Dual-Boot Structure
This project uses a **dual-project architecture**:
| Project | Directory | Purpose |
|---------|-----------|---------|
| **Boot** | `/Boot/` | Bootloader - initializes hardware, loads application from external flash |
| **Appli** | `/Appli/` | Main application - TouchGFX UI + audio processing |
**Flashing order**: Boot must be flashed first (without loader), then Appli (with external loader). After flashing Appli, press NRST button to start.
**Note**: The Appli uses external memory (0x70000000) for TouchGFX assets and requires the external FlashLoader `MX66UW1G45G_STM32H7S78-DK.stldr` to program the external flash.
## Project Setup
- **IDE**: STM32CubeIDE with STM32CubeMX plugin
- **RTOS**: FreeRTOS V10.5.1 (CMSIS-RTOS V2)
- **GUI**: TouchGFX 4.26.1 with NemaGFX GPU acceleration
- **Language**: C/C++
- **Build System**: GCC Makefile (not CMake)
## Key Constraints
1. **Dual-boot flashing sequence**: Flash Boot first, then Appli (`gcc/flash.sh all` does both and hard-resets the board).
2. **External FlashLoader required**: Use `gcc/MX66UW1G45G_STM32H7S78-DK.stldr` for programming external flash (0x70000000)
3. **Never edit `Core/Src/` and `Core/Inc/` directly** - regenerate via STM32CubeMX instead
4. **High-speed audio acquisition (48kHz)** - uses DMA for ADF1 (microphone) and audio codec
5. **External memory usage**: Audio buffers (>900KB) stored in external PSRAM (section `AudioLooperBuffer`)
6. **TouchGFX architecture**: Two-stage debug - debug Boot first, then Appli
7. **FreeRTOS heap size**: Configured to 50KB in `FreeRTOSConfig.h` (heap_4)
8. **Interrupt priorities**: Audio interrupts at priority 2 (high priority), touch/SD at 14-15
9. **Debug probe connection**: always `ap=1 mode=UR` (STM32_Programmer_CLI) / `-m 1 -k` (ST-LINK_gdbserver). Without them the connection fails (`DEV_TARGET_NOT_HALTED`, `Cannot connect to access port 1`)
10. **No OpenOCD**: the installed OpenOCD 0.12 has no STM32H7RS target; debug with ST-LINK_gdbserver (Cortex-Debug in VS Code)
## Build & Flash
### Toolchain (macOS, verified)
| Tool | Path |
|------|------|
| `arm-none-eabi-gcc` / `-gdb` 10.3 | `/usr/local/bin` (in PATH) |
| STM32_Programmer_CLI | `/Applications/STMicroelectronics/programmer/STM32CubeProgrammer.app/Contents/MacOs/bin/STM32_Programmer_CLI` (not in PATH; `gcc/flash.sh` finds it, override with `$STM32_PROGRAMMER_CLI`) |
| ST-LINK_gdbserver | `/Applications/STMicroelectronics/STM32CubeIDE.app/Contents/Eclipse/plugins/com.st.stm32cube.ide.mcu.externaltools.stlink-gdb-server.macos64_*/tools/bin/ST-LINK_gdbserver` |
| SVD | `/Applications/STMicroelectronics/programmer/STM32CubeProgrammer.app/Contents/MacOs/SVD/STM32H7S.svd` |
| Probe | on-board STLINK-V3 (USB) |
TouchGFX 4.26.1 + STM32CubeMX are only needed to regenerate code.
### Build Commands
Run from the repository root (the makefiles `cd` to the root themselves):
```bash
make -C gcc -j8 # Build Boot + Appli
make -C gcc -j8 -f makefile_boot all # Boot only
make -C gcc -j8 -f makefile_appli all # Appli only
make -C gcc clean # Clean
python3 gcc/gen_compile_commands.py # Regenerate compile_commands.json (IntelliSense/clangd) after adding sources
```
Outputs:
- Boot: `Boot/TouchGFX/build/bin/target.elf|.hex` (internal flash 0x08000000)
- Appli: `Appli/TouchGFX/build/bin/target.elf|.hex` (external flash 0x70000000)
The "old Ruby version (2.6.10)" TouchGFX warning during the build is harmless.
### Flashing Commands
Use `gcc/flash.sh` (wraps STM32_Programmer_CLI with `ap=1 mode=UR` and the external loader):
```bash
gcc/flash.sh boot # Boot -> internal flash (with verify)
gcc/flash.sh appli # Appli -> external flash via gcc/MX66UW1G45G_STM32H7S78-DK.stldr (~20 s)
gcc/flash.sh all # Boot then Appli (required order), then hard reset
gcc/flash.sh probe # Check the ST-Link/board connection (no write)
gcc/flash.sh reset # Hardware reset
gcc/flash.sh verify # Dump 4 KB of 0x08000000 / 0x70000000 to /tmp/read_int.bin, /tmp/read_ext.bin
make -C gcc flash # Build + flash both (calls gcc/flash.sh on macOS/Linux)
```
Equivalent raw commands:
```bash
STM32_Programmer_CLI -c port=SWD ap=1 mode=UR -d Boot/TouchGFX/build/bin/target.hex -v -hardRst
STM32_Programmer_CLI -c port=SWD ap=1 mode=UR -el gcc/MX66UW1G45G_STM32H7S78-DK.stldr \
-d Appli/TouchGFX/build/bin/target.hex -hardRst
```
Only one tool can hold the ST-Link at a time: stop any debug session before flashing.
### VS Code (`.vscode/`)
- `tasks.json`: Build All (default, Cmd+Shift+B), Build Boot/Appli, Clean, Flash Boot/Appli/All, Build + Flash Boot/Appli/All, Board: Probe/Reset/Verify, Generate compile_commands.json. All tasks call the commands above.
- `launch.json` (Cortex-Debug, `servertype: stlink`): Debug Boot, Debug Appli (builds, flashes via GDB with the external loader, stops at Appli `main()`), Debug Appli (no flash), Attach Appli.
- `settings.json`: Cortex-Debug tool paths, IntelliSense from `compile_commands.json`.
- `c_cpp_properties.json`: uses `compile_commands.json`.
Keep `AGENTS.md`, `.vscode/tasks.json`, `.vscode/launch.json` and `gcc/flash.sh` consistent when changing any build/flash/debug command.
### Debugging
Boot must already be in internal flash (`gcc/flash.sh boot`): at reset the core runs Boot, which maps the XSPI memories and jumps to Appli `main()` at 0x70000000.
VS Code: run "Debug Appli" (F5). No NRST press needed.
Command line:
```bash
GDBSRV=$(ls -d /Applications/STMicroelectronics/STM32CubeIDE.app/Contents/Eclipse/plugins/com.st.stm32cube.ide.mcu.externaltools.stlink-gdb-server.macos64_*/tools/bin | tail -1)/ST-LINK_gdbserver
"$GDBSRV" -p 61234 --swd --halt -m 1 -k \
-cp /Applications/STMicroelectronics/programmer/STM32CubeProgrammer.app/Contents/MacOs/bin \
-el gcc/MX66UW1G45G_STM32H7S78-DK.stldr
# In another terminal
arm-none-eabi-gdb Appli/TouchGFX/build/bin/target.elf
(gdb) target extended-remote :61234
(gdb) load # optional: programs 0x70000000 through the external loader
(gdb) monitor reset
(gdb) break main # hardware breakpoint chosen automatically (0x70000000 is flash in the memory map)
(gdb) continue
```
STM32CubeIDE alternative: debug Boot, terminate (Ctrl+F2), debug Appli, Resume (F8), press NRST.
## Sensors/Peripherals
### Audio (Primary Function)
- **ADF1** - Digital microphone (PDM interface, 48kHz sample rate)
- **I2C1** - Audio codec (STM32 Audio BSP)
- **DMA2D/GPDMA1/HPDMA1** - Audio DMA channels
### Display
- **LTDC** - LCD-TFT controller
- **GPU2D (NemaGFX)** - 2D acceleration
- **Display**: 800x480 RGB565 (LTDC)
### Storage & Communication
- **XSPI1** - External PSRAM (for audio buffers)
- **XSPI2** - External Flash (for TouchGFX assets)
- **I2C1** - Touch controller (FT5336), sensors
### Touch Control
- **FT5336** - Capacitive touch controller
- **SPI** - Touch interface
- **GPIO** - Touch interrupt (TP_IRQ)
## Audio Processing
### Effects Chain (in order)
1. **Octaver** - Dual-grain pitch shifting (-2, -1, +1, +2 octaves)
2. **Equalizer** - 10-band graphic EQ (31 Hz - 16 kHz, -24..+24 dB)
3. **Overdrive** - Distortion effect
4. **Saturation** - Audio saturation
5. **Echo** - Delay-based echo
6. **Reverb** - Room reverb
### Analysis
- **FFT**: 2048-point real FFT (CMSIS-DSP)
- **Sample rate**: 48kHz
- **Bins**: 1024 (0-24kHz spectrum)
- **Peak detection**: Frequency with maximum magnitude
### Looping
- **Duration**: Up to 5 seconds at 48kHz
- **Playback**: 2x speed (raises pitch by octave)
- **Storage**: External PSRAM (937.5KB buffer)
## TouchGFX Architecture
### Project Structure
```
Appli/
├── TouchGFX/
│ ├── App/ # Application code (user created)
│ ├── assets/ # Images, fonts, videos
│ ├── build/ # Generated build files
│ ├── config/ # Build configuration
│ ├── generated/ # Auto-generated code (DO NOT EDIT)
│ ├── gui/ # Custom GUI code (views, presenters)
│ ├── simulator/ # Simulator files
│ └── target/ # Target-specific code
```
### GUI Screens
- **InitScreen** - Splash screen (title + central button) -> Overview
- **Overview** - Home screen: power toggle + master volume, 3x2 grid of effect cards (tap = open the effect screen, switch = enable/bypass), looper (hold to record, plays back x2), Spectrum button
- **Octaver, Equalizer, Overdrive, Saturation, Echo, Reverb** - Effect tuning screens (common header: back, title, on/off; sliders with live value)
- **Oscillo** - Spectrum analyzer (title "SPECTRE")
### UI Conventions (keep when editing the GUI)
- **Never write files in `Appli/TouchGFX/generated/`**: it is regenerated by TouchGFX Designer. Screens, widgets and interactions come from `CelloEffects.touchgfx`.
- **Custom look is done in user code only** (`Appli/TouchGFX/gui/`): each `XxxView::setupScreen()` re-lays out the generated widgets and adds extra ones.
- `gui/include/gui/common/UiTheme.hpp`: palette, per-effect accent color (`ui::accent()`), `ui::Header`, `ui::ValueText` (formatted value: `show("%d %%", v)`, `showDb(v)`), `ui::layoutEffectHeader()`, `ui::layoutParamRow()`
- `gui/include/gui/common/EffectCard.hpp`: home-screen effect card
- The home grid lives in `OverviewView`; the generated `buttonWithLabel1..6` of Overview are hidden on purpose.
- **A new screen must be created in TouchGFX Designer** (so `FrontendHeapBase` and `FrontendApplicationBase` include it). A screen hand-written outside Designer is not in the screen heap and corrupts memory.
- **Texts**: add them to `Appli/TouchGFX/assets/texts/texts.xml` (group `UiRework`); the build regenerates texts and fonts (`T_<ID>`). Typographies: `Default` 20 px, `Medium` 28 px, `Large` 40 px. Wildcard texts: `VALUE_M_LEFT` (Medium), `VALUE_S_CENTER` (Default); a character shown in a wildcard must be listed in the typography's `WidgetWildcardCharacters`.
- **Canvas widgets** (Circle, Graph...) need a per-screen `CanvasWidgetRenderer::setupBuffer()` (see `OverviewView`, `OscilloViewBase`).
## Memory Map
### Key Sections
- **AudioLooperBuffer** - External PSRAM (audio loop recording)
- **TouchGFX framebuffers** - External PSRAM (LCD display)
- **Heap** - Internal RAM (50KB FreeRTOS heap)
- **Stack** - Internal RAM (task stacks)
### External Memory
- **PSRAM**: 8MB (XSPI1) - Audio buffers + framebuffers
- **Flash**: 128MB (XSPI2) - TouchGFX assets (compressed images/fonts)
- **External FlashLoader**: `gcc/MX66UW1G45G_STM32H7S78-DK.stldr` (required for programming external flash via STM32CubeProgrammer)
## Data Logging
- **Format**: CSV (to be implemented)
- **Storage**: SD card via SPI (not currently implemented in main code)
- **FATFS**: File system (available via Middlewares/ST)
---
*Last updated: October 2026*
*Project: STM32H7S78-DK Audio Effects Processor with TouchGFX*
**Last fixed**: October 18, 2026 (VS Code/CLI build-flash-debug verified on board: `gcc/flash.sh`, Cortex-Debug + ST-LINK_gdbserver)
## Flashing Troubleshooting
### Common Issues
1. **`DEV_TARGET_NOT_HALTED` / `Cannot connect to access port 1` / gdbserver `Target unknown error 32`**
- Cause: missing access port or connect-under-reset option
- Solution: `ap=1 mode=UR` (CLI) or `-m 1 -k` (ST-LINK_gdbserver), as used by `gcc/flash.sh` and `.vscode/launch.json`
2. **"Upload size is bigger than flash memory size"**
- Cause: reading beyond the 64 KB internal flash (0x08000000-0x08010000)
- Solution: use a smaller read size
3. **External memory (0x70000000) not accessible**
- Cause: External FlashLoader not loaded
- Solution: add `-el gcc/MX66UW1G45G_STM32H7S78-DK.stldr` (CLI and gdbserver)
4. **Application runs but display is blank**
- Cause: Appli not flashed in external memory correctly, or Boot missing
- Solution: `gcc/flash.sh all`, then `gcc/flash.sh verify`
5. **ST-Link busy**
- Cause: a debug session or STM32CubeProgrammer GUI holds the probe
- Solution: stop it, then retry
6. **`nul` files appear in the repo**
- Cause: Windows `2> nul` redirections in `gcc/include/cube_programmer.mk` (now guarded with `ifeq ($(OS),Windows_NT)`)